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Eating another 4 immediately would only provide 73.3% of 40% or 29.3% joy gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% joy and 26.7% gluttonous tolerance.
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Recreation tolerance gained is 2/3 of the recreation value increase from the activity. Recreation tolerance reduces joy gained proportionally. A variety of kinds of activities should be made available to avoid tolerance buildup. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. It's been so long since I did anything for fun on my own time.Ĭolonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. We need more variation in recreation activities, and i need time to enjoy them. I could really use a break for something enjoyable. I've been having a great time doing various things I like to do. I've been enjoying myself so much, I love it! No thoughts are triggered from 30% to 69%. The recreation meter has thresholds that trigger mood-altering thoughts.
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Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical and food consumption. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Some activities have an added benefit of improving skill experience points. Certain items can only be purchased from traders. Some activities require nothing more than an allotted time while certain activities require the relevant building or item.